Flade (Flash Dynamics Engine) is an open source actionscript 2.0 library for simulating 2D physics using Verlet integration. It currently features rectangular, circular, & wheel primitives, spring & angular constraints, and surfaces composed of line segments, circles, & rectangles. It's designed primarily for games with a goal of speed and ease of use, and is MTASC -strict compatible.
Flade is written and maintained by Alec Cove.
The Flade project is now closed. Check out the new open source AS3 engine -- APE!
Download the latest release:flade_06a.zip
Please check here for new versions—I'm not hosting the project at sourceforge anymore.
Currently the project needs contributions in the following areas:
-Additional primitives & surfaces